Bootcamp: 3D Modelling
posted in design on • by Wouter Van SchandevijlFor our bootcamp this year, Tom Pauwaert introduced us to the Unreal Engine. We started from the course materials of Emiel Sleegers to build a landscape inspired by the grandeur of ancient Rome and Greece.
Breakfast
Fake it!
We started the bootcamp with a short introduction to “Game Graphics Production” followed by a Unreal Engine 101 where Tom also let us in on the game industry’s biggest secret: fake it!
Don’t create 6 different versions of something. Create just the one and then copy/paste, rotate, enlarge, play with lighting, materials and no one will notice they are looking at the same thing copied over and over!
As true developers this was easily accepted, and so we got to work!
Lunch
Finishing Touches
After lunch, there were additional demos on some more advanced Unreal Engine functionality: make it all look even better by playing with light, fog, elevations and finish up the landscape with terrain and foliage assets.
Closing
The Winners
The top 3 resulting screenshots, as voted by the itenium consultants:
Honorable Mention
Also special thanks to @Tom Pauwaert for teaching us the ins and outs of the Unreal Engine!